Turn a stream VOD into vertical clips
A stream layout is a full-width screen with a small webcam box in a corner. Cropping that to 9:16 keeps the middle of the screen and loses the face. Clippen detects the inset geometrically and rebuilds the frame: screen on top, webcam enlarged below.
Billing is per minute of source, so a four-hour VOD costs 240 credits, once, however many clips it yields. Paid, from $9.99 a month, or $4.99 a month billed annually. Credits are charged per minute of source video, not per clip.
A four-hour VOD takes roughly 70 to 90 minutes to process, unattended.
Why is a stream VOD harder to clip than a talking head?
Because the interesting part is almost never in the middle of the frame.
A stream is composited before it is ever recorded. Gameplay, a shared screen or a browser fills the full 16:9 width, and the streamer sits in a small webcam box in a corner — bottom-left, bottom-right, wherever the HUD is not. That single layout decision breaks the assumption every generic clipper makes. Crop the centre and you get the middle of a game map with no face, no reaction and no idea who is talking. Track the face instead and you get a heavily upscaled corner box with the gameplay it was reacting to cut away.
The second problem is length. A talking-head video is minutes long; a VOD is hours. The moment worth clipping is four minutes somewhere inside four hours, and finding it by scrubbing is the reason most streamers' VODs are never clipped at all. That archive is the clearest case of unpublished inventory there is: hours of recorded material that reached the people already watching live and nobody else.
The third is that the audio is continuous. There are no chapter marks, no edits and no natural boundaries, so the cut points have to come from the transcript and the visual scene changes rather than from structure that is not there.
How does Clippen rebuild a stream layout?
With a mode called INSET, and it is worth explaining because the detection is the interesting part.
Clippen does not ask a language model whether the frame has a webcam box — asking made the overall layout choice worse. It finds the inset geometrically, using three tests that a corner webcam passes and a talking head does not. The subject is small in the frame. The subject is off-centre horizontally — a talking head can sit high in frame but is almost always centred, so vertical position alone is not enough. And the subject's box barely moves between samples: a webcam overlay is pinned to the same pixels, drifting a few pixels across a clip, while a real person in a room moves hundreds.
When all three hold, the clip is rebuilt rather than cropped: the screen runs full width across the top of the 9:16 frame, and the webcam box is enlarged underneath it. Both halves of the original composition survive — you can read what is on screen and see the reaction to it at a legible size.
The related SCREENCAST mode covers the other shape of the same problem: a shared screen or slide deck that spans most of the width with a presenter beside it rather than on top of it. Content narrower than half the frame is left alone, because a corner ticker or a lower-third survives a crop perfectly well and restacking it would be worse than doing nothing.
What does a four-hour VOD cost?
240 credits. Clippen bills by the length of the source, and one credit is one minute of it, so four hours is 240 minutes is 240 credits — charged once, for the whole run, however many clips come back.
Clippen is a paid tool and bills by the length of what you feed it: one credit is one minute of source video, and that one charge covers the whole run — every clip the video yields, the vertical reframing, the captions and the hook. A 60-minute podcast costs 60 credits whether it comes back with six clips or twelve. Plans start at $9.99 a month for 50 credits ($4.99 a month billed annually) and run to $199.99 a month for 1200 credits. There is no free tier.
This is worth checking carefully against any tool you compare, because per-minute billing and per-clip billing produce wildly different numbers for the same VOD. A four-hour stream that yields thirty clips costs the same 240 credits here as one that yields eight. A monthly cap on finished clips prices the same VOD by an output nobody can predict before pressing start.
The practical consequence for streamers is that trimming the source is the lever that matters. If you know the first hour was setup and chat, submit the back three hours and pay 180 instead of 240. Nothing else about the run changes.
How long does it take, and what comes back?
Processing runs at 0.30 to 0.36× real time, so a four-hour VOD takes roughly 70 to 90 minutes end to end. A 90-minute stream takes a little under half an hour. The job runs server-side: submit the VOD when the stream ends and go to bed.
Per hour of source you get 6 to 12 clips, each 15 to 60 seconds, and the count scales with what is in the material — dead air and setup do not generate clips to hit a number. Each one arrives finished:
- 1080×1920 vertical, with 9:16, 1:1 and 16:9 available from the same run.
- Word-level captions burned in with the spoken word highlighted, language detected automatically.
- An AI-written hook headline over the opening seconds.
- A layout chosen per scene: INSET for webcam-in-corner, SCREENCAST for a shared screen beside the presenter, TRACK for a full-frame facecam segment, SPLIT for a co-streamed two-shot.
- Optional punch-ins on the beats, so a fixed webcam does not read as a fixed clip.
- Download, or post to TikTok, Instagram Reels and YouTube Shorts from the dashboard.
For streams with no face on screen at all — a full-screen game capture with voice only — there is no inset to find and no subject to track, so those scenes are handled as full-width layouts with the audio and captions carrying the clip. The reframing cannot invent a reaction shot that was never recorded.
Common questions
- How much does it cost to clip a four-hour Twitch VOD?
- 240 credits. One credit is one minute of source video, so four hours is 240 minutes, charged once for the whole run regardless of how many clips it returns. Trimming the source before you submit it is the only thing that changes the number.
- What happens to my webcam box when the video is cropped to vertical?
- It is not cropped. Clippen detects a corner webcam inset geometrically — small subject, off-centre horizontally, barely moving between samples — and rebuilds the frame as screen on top with the webcam enlarged below. Both the gameplay and the reaction stay legible.
- How long does a four-hour VOD take to process?
- Roughly 70 to 90 minutes. Processing runs at 0.30 to 0.36 times real time and the job runs on our servers, so you submit the VOD and collect the clips later.
- Does it work on gameplay with no facecam?
- Yes, but with a caveat worth stating. With no face on screen there is no inset to detect and no subject to track, so those scenes are kept full width and the clip is carried by the audio, the action and the captions. The reframing cannot create a reaction shot that was never recorded.
- Can I clip a co-streamed VOD with two people on screen?
- Yes. Where both faces are genuinely visible in the same frame for a sustained part of the scene, the SPLIT layout stacks them in half-frames rather than cropping one out. Where the stream cuts between them instead, the speaker-cut mode cuts to whoever is talking.
- Can I clip somebody else's stream?
- Clippen is built for clipping video you own or have the right to use. What happens to a clip of another streamer's VOD is between you and the destination platform, and Clippen does not alter exports to evade duplicate detection.
- How do I turn a stream VOD into short clips?
- Submit the VOD to Clippen and leave it. The pipeline transcribes the whole recording at word level, finds the scene changes, selects the self-contained moments and rebuilds each one as a 9:16 clip with captions burned in. A four-hour VOD takes roughly 70 to 90 minutes to process.
Sources
- Layout detection behaviour and processing speed are measured on Clippen's own evaluation corpus and end-to-end runs. Last updated 2026-08-23.
- YouTube Help, Inauthentic content policy, effective July 2025.